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“Change To Normal” on dressers, and it works after you travel
- Dressers now offer “Change To Normal”. If you are in your pyjamas, a swimsuit or a costume, clicking a dresser gives you a single row that puts you straight back in your own clothes – no going through Change Clothes, picking the outfit and closing the menu. Costume trunks have always had this row; now the object in your bedroom has it too. “Change Clothes” is still there for when you actually want to choose something.
- The row now appears when you arrive on a lot already changed. Walking onto a lot in your pyjamas or a costume used to hide “Change To Normal” on every trunk, because the game had forgotten you were wearing anything unusual – it only remembered the outfit, not that it was a costume. It remembers both now, so the row is there the moment you arrive.
NewTool Mac startup repair (local Mac hotfix; next release pending)
- Fixed the invisible window and startup crash caused by the larger NewTool layout. The Mac window system was treating an unset maximum size as a maximum of zero pixels when the new minimum size was applied. NewTool now keeps the intended window size and skips paint requests while a native drawing buffer is unavailable.
- Verified on the physical Apple Silicon Mac and installed there with a backup. The repaired editor loads 7,478 objects, opens at 1360×860 and reconnects to the existing game companion. Nine regression tests pass; the Intel Mac publish also succeeds. This local hotfix has not yet been rolled out to all players.
Five animations that crashed the Sim playing them
- **Flippy the Clown, Jr. and anything else using the “test” animations no longer break mid-interaction.** Five of the game’s animations were unreadable: the game read one number too many out of them and ran off the end of the file, which threw an error every time a Sim tried to play one. The animation never started, and the interaction that asked for it was reset. All 5,257 animations now load.
- A damaged animation no longer wedges the Sim using it. If an animation cannot be read all the way to the end, the game now plays as much of it as it could read and carries on, instead of throwing the same error on every tick for as long as the Sim keeps trying.